﻿package Classes.Weapons{		
	public class WeaponType{
		static public const Nothing:Object 		= {id:0};
		//炮弹类型
		static public const BeelineBullet:Object= {id:1, interval:3};
		static public const FlakBullet:Object 	= {id:2, interval:60}
		static public const KarlBullet:Object 	= {id:3, interval:80};
		static public const PhotonBullet:Object = {id:4, interval:60};
		//火箭和导弹类型
		static public const Bazzoka:Object 		= {id:5, interval:80};
		static public const Penguin:Object 		= {id:7, interval:50};			
		static public const Sidewinder:Object 	= {id:8, interval:16, num:100};
		static public const Torpedo:Object 		= {id:9, interval:90};
		
	}
}
